Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Por um escritor misterioso
Last updated 13 julho 2024
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Has Doom aged badly? - Page 6 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default
Do you think GZDoom should have texture filtering on by default
Do you think GZDoom should have texture filtering on by default
vr/ - Retro Games
Demo of Fan Demake of 'DOOM', '2DOOM', Now Available - Bloody
Doom with scanlines - Doom General - Doomworld
Doom — Mind Over Matter Entertainment
Do you think GZDoom should have texture filtering on by default
vr/ - Retro Games » Thread #5511563
Do you use texture filtering? Why or why not? - Source Ports
Doom 2016 - Page 2 — polycount
Strange texture filtering problem - ZDoom
Do you think GZDoom should have texture filtering on by default
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
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