Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware
Por um escritor misterioso
Last updated 30 julho 2024
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Table of Contents of the upcoming book on various aspects of game development and deployment, from business requirements to bot fighting
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Contents of “Development and Deployment of Multiplayer Online
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Avoiding ugly afterthoughts. Part b. Coding for Security, Coding
[Hare, 'No Bugs', Ignatchenko, Sergey] on . *FREE* shipping on qualifying offers. Development and Deployment of Multiplayer Online
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Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications
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C++ for Games: Performance. Allocations and Data Locality - Page 2
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Avoiding ugly afterthoughts. Part b. Coding for Security, Coding
![Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware](http://ithare.com/wp-content/uploads/BB_emotion_0017b.png)
C++ for Games: Performance. Allocations and Data Locality - IT
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MOG GDD (a.k.a. Business Requirements) - IT Hare on Soft.ware
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If they wrote it in a book, it MUST BE GOOD CODE! Or How many
![Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware](http://ithare.com/wp-content/uploads/BB_emotion_0019b.png)
MOG GDD (a.k.a. Business Requirements) - IT Hare on Soft.ware
![Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware](http://ithare.com/wp-content/uploads/BB_emotionM_0001b.png)
Network Programming: Socket Peculiarities, Threads, and Testing
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Journaled Flash Storage – Emulating EEPROM over Flash, ACID
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Development & Deployment of Multiplayer Online Games - now on
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