Diablo Immortal Review in Progress
Por um escritor misterioso
Last updated 10 julho 2024
There’s so much to like about Diablo Immortal that it really pains me to see it so close and yet so far from being a game I can heartily recommend. As a casual, purely free-to-play experience it offers a lot to do, with its empowering ARPG combat and interesting skill system, whereas for those that want to be competitive in PVP it quickly becomes restrictive, punitive, and money-grubbing. And for everyone in between? It just doesn’t offer good value for money spent. If the Empowered Battle Pass and Boon of Plenty offered more, I could definitely see myself renewing them each season and steadily working my way through the many difficulty levels as I ascend Immortal’s 600 paragon levels, and gradually – oh so gradually – ranking up my legendary gems. Instead, that dream is so far out of reach that it’s not feasible, and the further in I get the less the rewards offered by those paid services are actually likely to be meaningful. I’m still going to keep playing Diablo Immortal, but without overhauls to the monetisation and the many restrictions, it’s going to be a dip in, dip out game, as opposed to a world I want to live in.
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