ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
Por um escritor misterioso
Last updated 31 julho 2024
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://cdn.eteknix.com/wp-content/uploads/2015/03/directx_12_logo.jpg)
Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://gamingbolt.com/wp-content/uploads/2015/03/dx12-features-xbox-one-pc-mobile-8.jpg)
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://microsoft.github.io/DirectX-Specs/d3d/images/cpuefficiency/workItemGrouping.png)
DirectX-Specs Engineering specs for DirectX features.
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://microsoft.github.io/DirectX-Specs/d3d/images/raytracing/traceRayInlineControlFlow.png)
DirectX Raytracing (DXR) Functional Spec
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://image.slidesharecdn.com/efficient-rendering-with-directx-12-on-intel-graphics-150429123119-conversion-gate01/85/efficient-rendering-with-directx-12-on-intel-graphics-32-320.jpg?cb=1668721626)
Efficient Rendering with DirectX* 12 on Intel® Graphics
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://cdn.eteknix.com/wp-content/uploads/2019/07/Website-Logo.png)
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://gamingbolt.com/wp-content/uploads/2015/03/dx12-features-xbox-one-pc-mobile-1.jpg)
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://devblogs.microsoft.com/directx/wp-content/uploads/sites/42/2020/03/ultimate.png)
D3D12 Work Graphs Preview - DirectX Developer Blog
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://gpuopen.com/wp-content/uploads/2023/07/featured-GPUOpen-docs-learn.jpg)
RDNA Performance Guide - AMD GPUOpen
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://docs.nvidia.com/nsight-graphics/_images/api_inspector_vulkan_raster.01.png)
User Guide — NsightGraphics 2023.4 documentation
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://devblogs.microsoft.com/wp-content/uploads/sites/42/2019/03/2677.Fable11.png)
DirectX 12 - Looking back at GDC 2015 and a year of amazing progress - DirectX Developer Blog
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://cdn.wccftech.com/wp-content/uploads/2015/04/Pipeline-DirectX-111.png)
AMD Details Upcoming DX12 Features And Their Benefits - Async Shaders And Multi-Threaded Command Buffer Recording
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://image.slidesharecdn.com/efficient-rendering-with-directx-12-on-intel-graphics-150429123119-conversion-gate01/85/efficient-rendering-with-directx-12-on-intel-graphics-28-320.jpg?cb=1668721626)
Efficient Rendering with DirectX* 12 on Intel® Graphics
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