Bring your game to Mac, Part 2: Compile your shaders - WWDC23
Por um escritor misterioso
Last updated 29 julho 2024
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Discover how the Metal shader converter streamlines the process of bringing your HLSL shaders to Metal as we continue our three-part
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Developer Tools - Topics - WWDC23 - Apple Developer
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Go bindless with Metal 3 - WWDC22 - Videos - Apple Developer
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Alè Segovia (@graphicsguyale) / X
![Bring your game to Mac, Part 2: Compile your shaders - WWDC23](https://devimages-cdn.apple.com/wwdc-services/images/D35E0E85-CCB6-41A1-B227-7995ECD83ED5/8320/8320_wide_250x141_2x.jpg)
Developer Tools - Topics - WWDC23 - Apple Developer
![Bring your game to Mac, Part 2: Compile your shaders - WWDC23](https://www.cultofmac.com/wp-content/uploads/2023/06/Game-Porting-Toolkit-for-macOS-780x439.jpg)
Apple opens the floodgates for Mac gaming
![Bring your game to Mac, Part 2: Compile your shaders - WWDC23](https://pbs.twimg.com/ext_tw_video_thumb/1701812364507512832/pu/img/L4DJdPsct4QKEg0q.jpg)
Alè Segovia (@graphicsguyale) / X
![Bring your game to Mac, Part 2: Compile your shaders - WWDC23](https://soyacincau.com/wp-content/uploads/2023/06/image-13.png)
Apple finally takes gaming seriously with new MacOS tool to port
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Coding & Design Essentials - Topics - WWDC23 - Apple Developer
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Unleashing the Power: Must-See WWDC23 Topics for Game Developers
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