Why Funny Paw used Unity to make a 3D anime game for mobile
Por um escritor misterioso
Last updated 10 julho 2024
![Why Funny Paw used Unity to make a 3D anime game for mobile](https://unity.com/sites/default/files/styles/16_9_s_scale_width/public/2020-03/the-seven-deadly-sins-grand-cross-mobile-games-with-emotions.jpg?itok=zXbH-235)
Learn how Unity’s extensible engine helped Funny Paw achieve anime-style emotions in 3D CGI for the heavy-hitting mobile game The Seven Deadly Sins: Grand Cross.
![Why Funny Paw used Unity to make a 3D anime game for mobile](https://i.ytimg.com/vi/3p32EZwwG1E/hqdefault.jpg)
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![Why Funny Paw used Unity to make a 3D anime game for mobile](https://i.ytimg.com/vi/WDXKp-OKxGs/maxresdefault.jpg)
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![Why Funny Paw used Unity to make a 3D anime game for mobile](https://unity.com/sites/default/files/styles/810_scale_width/public/2021-10/Animation%20rigging.jpg?itok=SZdx237q)
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![Why Funny Paw used Unity to make a 3D anime game for mobile](https://www.bacancytechnology.com/main/img/og/unity-3d-game-developer.jpg)
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