Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom
Por um escritor misterioso
Last updated 10 julho 2024
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During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://d1lss44hh2trtw.cloudfront.net/assets/article/2022/10/31/shacknews-weekly-livestream-schedule-week-of-august-15-2022_feature.jpg)
Video Shacknews
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://i.redd.it/xdr9rtq52dvb1.png)
We're arguably going towards the best years for the Sonic franchise in a while, or even ever. With two great games in a row, internal changes, 2D and 3D games, etc, it
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://d1lss44hh2trtw.cloudfront.net/assets/article/2023/06/22/classic_feature.jpg)
Takashi Iizuka
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://tailschannel.com/wp-content/uploads/2020/07/SonicIcon10.jpg)
SEGA's Takashi Iizuka talks open-zone in new Sonic Frontiers interview - Tails' Channel
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://www.ntower.de/images/gameGalleryPictures/1/128689-1000-563-95d278f9916f474ff64346eceaf454b32ac8324d.jpg)
Sonic Frontiers: Producer Takashi Iizuka discusses the new open zone game - ntower - Dein Nintendo-Onlinemagazin
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://i0.wp.com/news.qoo-app.com/en/wp-content/uploads/sites/3/2022/09/Interview-with-Sonic-Frontiers-Producer-Takashi-Iizuka-and-Director-Morio-Kishimoto_15.jpeg?resize=900%2C506&ssl=1)
Sonic Frontiers Interview - Producer Takashi Iizuka and Director Morio Kishimoto Explain Why They Create an Open-World Game - QooApp News
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://i0.wp.com/www.the-pixels.com/wp-content/uploads/2023/04/2022110915490000-85F8C21DFB6C68234E4132C1BEC3368D.jpg?resize=640%2C360&ssl=1)
Sonic Frontiers (2022) [Switch] critique - The Pixels
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://external-preview.redd.it/11t2wCaBovHYos8rpZM-7gluRc3IKp7AYWEcraaoBeQ.jpg?auto=webp&s=4da4053f1178331f94f959c1949a56daf359bc07)
I played Sonic Frontiers and it makes a staggeringly awful first impression : r/Games
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://upload.wikimedia.org/wikipedia/en/thumb/0/0f/SonicFrontiersCoverArt.jpg/220px-SonicFrontiersCoverArt.jpg)
Sonic Frontiers - Wikipedia
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Sonic Frontiers (2022) [Switch] critique - The Pixels
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://images.purexbox.com/screenshots/129905/large.jpg)
Sonic Frontiers Review (Xbox Series X, S)
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://sonic-city.net/wp-content/uploads/2022/10/image-202.png)
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –
![Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/07/13/6ee9cf04/sonicfrontiers_01.jpg)
Sonic Frontiers Cover Story - Brave New World - Game Informer
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Cool, timeless and enigmatic': Sonic the Hedgehog's creators on taking him back to the 90s, Games
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