Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom

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Last updated 10 julho 2024
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Video Shacknews
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
We're arguably going towards the best years for the Sonic franchise in a while, or even ever. With two great games in a row, internal changes, 2D and 3D games, etc, it
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Takashi Iizuka
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
SEGA's Takashi Iizuka talks open-zone in new Sonic Frontiers interview - Tails' Channel
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers: Producer Takashi Iizuka discusses the new open zone game - ntower - Dein Nintendo-Onlinemagazin
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Interview - Producer Takashi Iizuka and Director Morio Kishimoto Explain Why They Create an Open-World Game - QooApp News
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers (2022) [Switch] critique - The Pixels
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
I played Sonic Frontiers and it makes a staggeringly awful first impression : r/Games
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers - Wikipedia
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers (2022) [Switch] critique - The Pixels
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Review (Xbox Series X, S)
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Cover Story - Brave New World - Game Informer
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Cool, timeless and enigmatic': Sonic the Hedgehog's creators on taking him back to the 90s, Games

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