The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education

Por um escritor misterioso
Last updated 30 agosto 2024
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioural, and affective. As a final step, the authors consolidate evidence for the benefit of academics and practitioners in higher education interested in the efficient use of games and simulations for pedagogical purposes. Such evidence also provides potential options and pathways for future research.
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Frontiers Hot topics and frontier evolution in college flipped classrooms based on mapping knowledge domains
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Board Games as Educational Tools « Journal of Sustainability Education
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis - Douglas B. Clark, Emily E. Tanner-Smith, Stephen S. Killingsworth, 2016
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Full article: A systematic literature review of game-based learning in Artificial Intelligence education
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Teachers' experiences of using game-based learning methods in project management higher education - ScienceDirect
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?, International Journal of Educational Technology in Higher Education
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda - ScienceDirect
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Education Sciences, Free Full-Text
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
PDF) The effect of games and simulations on higher education: a systematic literature review
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Education Sciences, Free Full-Text
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Full article: Strategies, benefits and barriers– a systematic literature review of student co-creation in higher education
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
Features of Immersive Virtual Reality to Support Meaningful Chemistry Education
The effect of games and simulations on higher education: a systematic  literature review, International Journal of Educational Technology in  Higher Education
PDF) Systematic literature review of Gamification and Game-based Learning in the context of Problem and Project Based Learning approaches

© 2014-2024 hellastax.gr. All rights reserved.