Navmesh surfaces not updating after walls set false with maze generater script - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 05 agosto 2024
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so I have a maze generation that sets walls to false to create the maze and I have a navgesh surface on the maze prefab but the navgesh is not updating and creating a path through the walls that are set to false using System.Collections; using System.Collections.Generic; using UnityEngine.AI; using UnityEngine; public class MazeGenerator : MonoBehaviour { [Range(5, 500)] public int mazeWidth = 100, mazeHeight = 100; public int startX, startY; MazeCell[,] maze; Vector2Int c
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IMI Showtime - HTW Berlin
![Navmesh surfaces not updating after walls set false with maze generater script - Questions & Answers - Unity Discussions](https://i.imgur.com/2XOX0i4.png)
How to use NavMeshQuery get path points? - Unity Forum
![Navmesh surfaces not updating after walls set false with maze generater script - Questions & Answers - Unity Discussions](https://i.ytimg.com/vi/mV-Uh_FEBn4/hqdefault.jpg)
How to bake/update NavMesh at Runtime in Unity
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Sense and Avoidance
3D Game Development With Unity, PDF, Microsoft Windows
Navigation Using NavMash in Unity 3D
Steam Workshop::Oreo Gmod Collection
Steam Workshop::my FNAF ADDONS
![Navmesh surfaces not updating after walls set false with maze generater script - Questions & Answers - Unity Discussions](https://docs.unity3d.com/2020.1/Documentation/uploads/Main/class-NavMeshSurface-0.jpg)
Unity - Manual: NavMesh Surface
Unity - Manual: Creating a NavMesh Obstacle
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Dynamic NavMesh - General Discussion - jMonkeyEngine Hub
Steam Workshop::kutas kozla
Steam Workshop::my addon collection
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Unreal Engine 5.0 Release Notes Unreal Engine 5.0 Documentation
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In unity, baking a nav mesh at runtime for a second time causes
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